http://kaifas.lt/LineageII-statistic/bartz.html
here's a site that's done it for my future suggestions if someone jumps on this
All right everyone we would like to add Real Time Server Status to the site for the Retail Servers. Anyone want to take a stab? We need Max Player Count and Current Players online.
The reload time for the status can be no longer than 10 secs. All other Server Status I've seen out there are reload time of 5 mins, we want to cut that by 99%
Any takers let me know!
Retail Lineage 2 Server Status in REAL TIME.
http://kaifas.lt/LineageII-statistic/bartz.html
here's a site that's done it for my future suggestions if someone jumps on this
True, but the graphs feature is a definite must.
http://magmeld.kaifas.lt/nosound/ <---that is real time (yeah same site different link)
That site updates itself every second if you refresh it manually, the site has a feature to reload itself every 5 minutes but it doesn't mean it updates every 5 minutes only.
So I never figured out how those sites got their data, isn't the only time the current/max data sent to the client on initial login (so that the client can fill in the light/normal/heavy status at the server selection screen), right?
So they only way to get this data is to have a scripted method for constantly connecting and seeing that screen over and over. With free accounts, and a couple of proxies this might not be that hard to do, depends on if they watch for stuff like that or not coming from IP's lol.
But how would they get the last login time (for kaifas.lt ?)
I'm sure there are tons of information to get, I used for a time a russian tool (named L2Tools) which was looking for Gamemasters online on the server. And It worked, when I tried to pm the name printed in this tool it gives me the message "That person is in refusal mode" or something like that.
And ... it worked when servers where GMonly right after maintenance (when they test that everything is ok) so they didn't get that GM list from being ingame.
I'm curious about how they made such a service too :/
That's the only thing I could think of. Sending a login packet and receive the result? Perhaps 5 minutes is the delay on a login so he can keep using the same account instead of having to forcelog or logout. Of course the alternative would be as you said, to have a couple proxies.
"If you got something to say, then cough it out. Cause niggas be wantin' beef, but when you pull out the heat, they're ready to talk it out" - Big LHow to L2NET for PRIVATE servers: Click Here
How to L2NET for OFFICIAL server: Click Here
Goddess Of Destruction 1-40 script: Click Here